![]() It tends to kill the immersion the game works so hard to build, as the limited zoom effectively destroys any sense of scale of what should be gigantic behemoth ships, and the inability to see the battlefield from afar forces you to rotate the camera and reduces tactical awareness in a glance. It says a lot about Armada that one of it’s biggest flaws is the camera, which refuses to zoom in close enough so ships look like anything but miniatures, and won’t zoom out enough to effectively see the whole battlefield. ![]() Every faction also has multiple special fleet abilities, from the Imperium’s teleporting plasma, stasis, and augur bombs to Necrons lightning link between two ships that completely eviscerates anything caught in the middle. Each has unique attributes and prefered tactics: while the Imperium is a mostly balanced faction, for example, featuring shields, torpedoes, and big broadside cannons in addition to powerful forward-mounted battering rams, Necrons forgo the ramming bonus and shields in exchange for regenerating hull, short-distance warp Inertialess Drives, and 100% accuracy weapons that jump from target to target. While humanity’s Space Marines, Imperial Navy, and Adeptus Mechanicus are the only ones to have a dedicated campaign alongside the immortal Necrons and fiery Tyranids, Armada II features 12 factions in total, ranging from the Eldar and Dark Eldar space elves to Ork, Chaos, and T’au fleets. ![]() Depending on the size and momentum, ramming ships are able to straight up push the target around as they dig deeper and deeper into their hull – a tactic that can mean the difference between victory and defeat depending on the race you play as. Luckily, crashing ships into each other is a very efficient tactic, and there are few things as satisfying as manually plotting an intercept course and firing the engines in full thrust at just the right time to come crashing into the side of an enemy cruiser with a fantastic thump. To reduce micromanaging, players can determine target priority, firing angle, and engagement range to ships of their fleets, but they still require players to constantly keep an eye on all ships lest units get stranded from their group or crash into each other. Ship hulls, subsystems, morale, and ships are all simulated for a deeper tactical engagement, and fighter craft, boarding actions, and special abilities allow every race to use those systems to their full potential. Great presentation aside, Armada’s battles really shine on the tactical level, even if you can’t have that many big ships on play at the same time. The graphics are utterly gorgeous, as shields burst back into life after recharging with a burst and ships explode with a massive engulfing final explosion. Battleships slowly move and rotate through the battlefield, lighting up space with their broadsides and energy lance weapons against an usually crowded background of massive space installations and planets. Those space engagements are the highlight of Armada, and Tindalos Interactive spared no effort in making them as amazing as they could be. While the galaxy map is not as deep or interesting as Total War’s similar strategy layer, it offers a bit of tactical thinking to break up the constant stream of spaceship combat that the game is built around. Each is comprised of a unique turn-based galaxy map from which players can manage their fleets, conquer systems, and launch real time tactical battles. Set in the beginnings of Abaddon the Despoiler’s Thirteenth Black Crusade, Armada II features three fully fledged campaigns focused on the Imperium of Man, Necrons, and Tyranids. Battleship Gothic: Armada II not only nails the universe, the ships, and the tactics, but it looks and sounds amazing while doing so. Good looking games, like Deathwing, manage to completely screw up the balance to the point of unplayability, while promising games like 4X Gladius or Relic’s Dawn of War III are either slightly sterile like the former or straight up miss the interests of their audience like the latter. If you have also comments or suggestions, comment us.It’s been a long time since the world saw a Warhammer 40K game this good. ![]() I hope “Battlefleet Gothic Armada 2 PC Keyboard Controls” helps you. Closest side to engage in broadside: F7.Switching the Engagement position setting: F2.Setting the control group bound to (#): Ctrl + (#).Slow Motion/Tactical Cogitator: Space Bar.Switch between ships in a multi-selection: Tab.Hold to move the camera freely: Middle Mouse Button. ![]()
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